AI Insights · Timothy · January 2022
Top 5 Otome Games on iOS in Finland Q4 2021
In Q4 2021, Otome games on iOS in Finland showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
During the fourth quarter of 2021, the top 5 Otome games on iOS in Finland exhibited diverse trends in downloads, revenue, and active user engagement. Below is a detailed analysis of each game's performance.
Obey Me! - Anime Otome Sim - from NTT Solmare saw a fluctuating weekly revenue, peaking at about $488 in the first week of November. The game also experienced a significant growth in downloads towards the end of the quarter, with a notable spike to 55 downloads in the week of December 20. Active users steadily increased from 95 in late September to 143 by December 20, before ending the quarter at 122.
Tears of Themis, published by COGNOSPHERE PTE. LTD., maintained a consistent weekly revenue, reaching a high of $254 at the end of September and experiencing another peak of $252 in early November. Weekly downloads were variable, with a significant download spike of 66 in mid-November. Active users, however, showed a declining trend from 119 in late September to 66 by the end of December.
My Bewitching Perfume by Ciagram did not generate any weekly revenue during Q4 2021. The game saw moderate download activity, with the highest number of weekly downloads being 23 in mid-November.
Otomania by Genius Inc. had a peak revenue of $242 in early October, though it fluctuated throughout the quarter, ending with a low of $14 in the last week of December. The game’s downloads saw a notable increase towards the end of November, peaking at 38. Active users grew from 44 in late September to a high of 79 at the end of November, before stabilizing at 56 by the end of December.
Ikemen Vampire Otome Game by CYBIRD Co., Ltd. experienced minimal revenue for most of the quarter, with a peak of $137 in the final week of December. Downloads remained low, with the highest being 15 in mid-October. Active user data was sparse, showing engagement only in mid-to-late October.
These insights were gathered from Sensor Tower, offering a comprehensive look at the performance metrics for the top Otome games on iOS in Finland during Q4 2021. For more detailed data and analysis, visit Sensor Tower.